![]() ![]() As of the release of this patch note, we still haven't come up with a way to do this, as the change is not trivial and we wanted to get this out a week before launch, but in the interest of transparency, please note that there will be additional balancing changes Ideally, we'd like to reduce the lifesteal percentage and make the shield not last as long. We are looking for ways to shift the balance so that EM tank is still really fun and plays the same, but is more in line with other class utility. Right now, due to a bug with certain essence mage tank abilities giving 100% lifesteal and an infinite shield, we know that EM tank is overpowered in many situations.The referrer will no longer be entered while you are in-game. When you first create a Zenith account you'll have the opportunity to enter a referrer as a part of the process.The in-game referral page has been moved to the sign up screen.All of this should lead to a much smoother, legitimate, gliding experience To make sensitive and basic gliding more fun to compensate, we've increased the maximum velocity without exploits by 25%, we've reduced stamina drain by 20%, we've increased the amount of takeoff velocity you can accumulate significantly, and we've reduced the cost of jumping significantly as well. ![]() That said, we're always looking for ways to improve the gliding system so you might see some more updates to it in the future! We know users like moving fast and having competitions, so rest assured we will be continuously looking for ways to improve the feeling of gliding and velocity It was never meant to be a feature in the game. “Speed flying” was a glitch that essentially broke the way gliding was designed to function.We’ve fixed the “speed flying” glitch and restored gliding back to its intended state.We’ve also got some amazing investment partners including Anthos Capital and Dune Ventures, with additional investment from Makers Fund and personal investments from Andrew Chen and James Gwertzman, general partners at Andreessen Horowitz. Be prepared to see more worlds in Zenith soon. PS - We’ll never sacrifice VR immersion for the sake of being cross-platform. Even if we expand our team though our focus continues to be polishing the overall experience of Zenith and adding tons of new leveling and end game content. This funding will allow us to not only build out the core of Zenith but also accelerate our efforts to bring bespoke and tailored mobile and desktop experiences to the game as well. We’ve said for a long time that this is the only game we’re going to work on, and that continues to be the case. But don't worry, we will work hard to preserve the culture that got us to this point - Do Right By The Player is and continues to be our credo. We can bring on world class team members that have built the most successful gaming franchises and VR games of the past 10 years. This funding means we will probably double or triple our team size in the next few years and double down on Zenith. We quickly made all our development costs back and are profitable - but with this cash infusion we can be even more ambitious. We were both humbled and overwhelmed by the reception to our launch in January we became the #1 selling game on Steam (not just SteamVR), Oculus Rift, and Oculus Quest, and a top-selling title on PlayStation VR, as well. You guys have been playing the game for almost 2 hours each day, and there are hundreds of thousands of you at this point! Investors were really excited by that so we decided to raise some capital to help us get to the future quicker. TL DR we get more $$$ to make Zenith gud, faster.Īt launch, Zenith was the top selling game across multiple platforms, beating out preorders for Elden Ring, and sales of Dying Light, God of War, and Beat Saber. You might be asking yourself - “ What does that mean?” We just closed our $35M Series B financing. ![]()
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